Ink Surge

  • casting time1 action
  • rangeSpell Specific

  • componentsTattoo
  • durationSpell Specific

**bold text** **Sigilborne Class Feature**

Starting at 2nd level, Ink Surge allows the Sigilborne to cast a tattooed spell that has already been used once this long rest. Rules for using this feature:

    • Ink Surge allows the Sigilborne to cast a tattooed spell that has already been used once this long rest.
    • The chosen tattoo must still be present on their body.
    • The spell is cast as normal, but the Sigilborne takes 1d4 + the spell’s level in force damage immediately after casting.
    • This damage cannot be reduced or avoided by resistance or immunity.
    • If this damage reduces the Sigilborne to 0 HP, the spell still takes effect—but they fall unconscious (or worse).
    • This feature may be used any number of times, limited only by the Sigilborne’s remaining hit points.

Ink Surge cannot be used to cast a spell the Sigilborne does not currently have tattooed, nor can it be used on Simple Tattoos or Living Tattoos.

Sigilborne 2nd Transmutation

Pain Memory

  • casting time1 action
  • rangeSpell Specific

  • componentsTattoo
  • durationSpell Specific

**Sigilborne Class Feature**

At 5th level, choose a Reflex Glyph—one tattooed spell that can be cast once per short rest, even if expended. This glyph burns brighter, as if etched deeper into the nerve.

Reflex Glyph Rules:
    • A Reflex Glyph retains the original casting time of the spell.
    • If the spell is a bonus action spell (like Misty Step), it may still be cast as a bonus action when used through Pain Memory.
    • This feature does not allow the spell to be used as a reaction unless that is its original timing (like Shield).
    • The spell must still be tattooed on the body to function as a Reflex Glyph.

Sigilborne 5th Transmutation